// ============================================================================ // 3DGrays.h ©1995 J. Rodden, DD/MF & Associates. All rights reserved // ============================================================================ // Constant definitions of the 16 basic grays. #pragma once #include // 8Bit gray shade constants const RGBColor kGray0 = { 0x0000, 0x0000, 0x0000 }; const RGBColor kGray1 = { 0x1111, 0x1111, 0x1111 }; const RGBColor kGray2 = { 0x2222, 0x2222, 0x2222 }; const RGBColor kGray3 = { 0x3333, 0x3333, 0x3333 }; // const RGBColor kGray4 = { 0x4444, 0x4444, 0x4444 }; const RGBColor kGray5 = { 0x5555, 0x5555, 0x5555 }; const RGBColor kGray6 = { 0x6666, 0x6666, 0x6666 }; // const RGBColor kGray7 = { 0x7777, 0x7777, 0x7777 }; const RGBColor kGray8 = { 0x8888, 0x8888, 0x8888 }; // MediumGray const RGBColor kGray9 = { 0x9999, 0x9999, 0x9999 }; // const RGBColor kGrayA = { 0xAAAA, 0xAAAA, 0xAAAA }; // MediumLightGray const RGBColor kGrayB = { 0xBBBB, 0xBBBB, 0xBBBB }; // LightGray4 const RGBColor kGrayC = { 0xCCCC, 0xCCCC, 0xCCCC }; const RGBColor kGrayD = { 0xDDDD, 0xDDDD, 0xDDDD }; // LightGray2 const RGBColor kGrayE = { 0xEEEE, 0xEEEE, 0xEEEE }; // LightGray const RGBColor kGrayF = { 0xFFFF, 0xFFFF, 0xFFFF }; const RGBColor kBlack = kGray0; // For convienience... const RGBColor kWhite = kGrayF; const RGBColor kBackgroundGray = kGrayE; // Background color recommended in Develop #15 const RGBColor kShadowGray = kGrayA; // Shadow color recommened in Develop #15 const short k3DMinBitDepth = 4;