Cloth Simulation
A simplified geometrical method of modeling cloth is implemented in
this project. The method used here is based on the idea of Weil's
catenary curves, which are specifically used for
modeling hanging cloth. The model is introduced by giving
several contraints or hanging points. The shape of the cloth
is determined by subdividing the initial cloth patches. Several
simplifications are used to generate the cloth shape quickly so that
the animation of the cloth can be implemented in realtime.
Below are examples of a hanging curtain with five constraint points (three on
top and two on the bottom) which are used to animate the cloth motion.
Also demonstrated are transparency and texture mapping on the cloth.